Thursday, February 25, 2010

Not to complain, but...

So last night I encountered one of my biggest pet peeves in all of WoW.

The night before I had scheduled an open-invite Lower ICC 10 run with the intent of mixing some members of our progression team and some non-progression members to help them get more gear/experience. I scheduled the raid for our usual start-organizing time of 19:45.

I ended up getting stuck at work almost 50 minutes late, and by the time I'd made dinner, eaten, and logged on, it was 19:50. I immediately checked the calendar and saw that 14 people had accepted for the raid.

One was a double sign-up (a main and an alt of the same player). Down to 13. Two weren't online...11. So I was going to have to ask one person to sit.

As I was weighing all the options (and figuring out which two people I was going to have to ask to come on toons they didn't accept on because we were short a tank and a healer) I was informed of this scenario:

One of the newer guild members (only invited a couple days previous) had spent the better part of the last two hours trying to organize his own ICC 10 PuG. Even though he knew there was a guild run of it that night and had, himself, accepted. He was even attempting to pull guild members into his PuG. Only when it seemed clear to him that our guild run was going to get off the ground long before his did he just stop and wait.

Guess who didn't make the cut?

It drives me crazy when we get new recruits that seem to think gchat is nothing more than a dedicated line to potential PuGgers. Every time they log on, they're immediately asking for groups for X dungeon or Y raid. Even when it's stuff they know we run as a guild on a set schedule.

Don't try and pick people up from the guild to run the weekly raid when you know we schedule guild runs of it on Wednesdays and Sundays.

No, I'm not going to drop my Fish Feast farming for you when you want me to tank your undergeared butt through H HoR, especially when it's 20 seconds after you've received the ginvite.

Our Friday guild run is scheduled to start in 10 minutes. No one's going to join your VoA group right now. Stop asking.

At the very least this kind of behavior is inappropriate. Honestly, though, I find it completely disrespectful.

Granted, I typically only have to put up with this kind of thing for a week or so. Every time one of these people come into our guild, they find out that pretty much no one is willing to be their personal group servants and they move on. But at the same time, enough individuals come through often enough like this that it feels like a constant battle.

C'est la vie.

Wednesday, February 24, 2010

Druid Forms in Cata

So among the few things we know about Cataclysm is that two more races will have the Druid class opened to them: Worgen and Trolls.

To me, this is nothing but a huge disappointment. Why? Let's take a look.

Worgen:
I cannot tell you how excited I am to be getting this race as a playable one. Holy crap, fun. I mean, really? Werewolves? How freaking cool is that?!

But us Druids...we spend a lot of our time in shifted forms. This takes a whole lot of the appeal out of playing a Worgen Druid. Who cares if I can shift into a badass werewolf? I'm going to be spending all my time as a cat/bear instead. So I don't get to see it. Even when I'm running around towns, I'm usually in Travel or Cat forms, if not Flight.

Unless Blizz pulls something completely unique and amazing out of their collective hats for Worgen forms, it's going to feel like a complete waste. And then all the other Druid races will probably just seem a little lame in comparison.

Trolls:
I have a feeling the Troll forms are going to be the best of the bunch. They already have the whole primal god motif going for them, and they're all pretty much awesome. From the day I ran Zul'Drak I wanted a quest where Har'koa adopts me and lets me take her form.

But seriously, think about it. Shirvallah, Bethekk, Nalorakk, Halazzi, Rhunok, Har'koa? And that's just the bears and cats. Not even counting the others like Mam'toth, Akali, Akil'zon, etc.

But, alas, I play Alliance. So no matter how undeniably cool the Troll forms are, I won't have access to them until I want to leave my guild. (I don't.) I'll just have to envy them from the other side.


Maybe cats and bears aren't going to be the default forms anymore, though. Maybe the Trolls and Worgen will get something else. Things that are reasonably close in idea but that aren't exactly the same. I could see a rhino tank. Or a wolf (worg?) DPS. Is it possible? What would those forms be, do you think?

What about our other non-combat forms?

Flight forms are already pretty cool. Worgen and Trolls will probably get their own color schemes. I envision a Worgen Epic Flight form being a huge shimmering black bird. That would be awesome. Maybe Trolls would get something more Eagle-like; like Akil'zon.

Our Travel form is an admitted placeholder. It was never meant to the the final artwork. I've always thought the travel form (for Night Elves, at least) should be a stag. It would work, as the icon is a hoof. What about the other races, though? Cheetahs almost make sense for the Tauren, being so close to the Barrens and all. They just need a better model.

So what about it? Worgen and Troll forms? Travel forms? New trees or doomchickens? What do you think we'll see in Cata? Or even beyond that, what would you like to see?

Tuesday, February 23, 2010

Family Bondage

Please ignore the title. It's an inside joke. But I couldn't help it.

I don't think many people my age (29) will ever say this, but I'm a gamer because of my dad. He's the one who got me started.

Way back in the day when a computer with a CMYK monitor was a pretty amazing thing, he would occasionally bring one home from his office for the weekend for me to play on. He'd show me the fantasy adventure games that were the precursor to things like "King's Quest." You know. A text based game with really bad little images to help you along.

(Incidentally, this is also what got me into programming, as I wasted as many hours playing around with BASIC as I did playing games.)

Later on it was an Atari 2300. Then I branched off into other consoles as they came out (Hi, Nintendo!) and he stuck with the PC. He was big on just about anything Sierra put out, and I would happily jump in front of the computer when he wasn't on to take advantage of them as well. He also introduced me to Warcraft (the original RTS) and games like Civilization, Railroad Tycoon, SimCity, Castles, Lords of Magic...I could go on and on.

A couple years ago, after I got serious about WoW I thought, "You know, I think my dad would enjoy this game." I play in a guild with a lot of Parent/Children pairs (or sets) and this really drove that idea home.

My dad didn't game nearly as much as he used to, but I think that was due to keeping machines well past their gaming prime. So a lot of stuff coming out that he would play, he just couldn't. Despite wanting to introduce him to the game, I decided to hold off until his comp was a little more up-to-date.

Late last year he finally upgraded his PC. I saw a chance. So over the Christmas break I gave him the Wrath install DVD and hooked him up with a Trial account. I told him he might enjoy it.

He rolled a Human Warrior (hmm...sounds familiar...) and started leveling him through Elwyn Forest. I kinda expected him to like the game. I didn't expect him to like it enough that he was playing 4- or 5-hour stretches at a time. (Like me, he had enough time off banked up to take the last two weeks of the year completely off work. So many an afternoon were spent glued to the screen.)

I wanted to roll a new toon to kinda jog behind him at times and help him out. I definitely wanted something with a heal button. I already had a Priest in my roster, so the only Human class left to me was a Paladin. (I wanted a new toon because I didn't want to get ahead of him in levels and start carrying him through the game.)

I reset all the beginner tips so I could see what the game was telling him and what he might still need filled in. I have to say, Blizz has done a hell of a job making the starting experience a lot easier. It can still be overwhelming, but it's much much better than it used to be.

There were a lot of noob moments ("Jumping doesn't help your combat." "Campfires will kill you if you stand in them." "You don't have to save before you quit." "Yeah, Hogger's what's known as an Elite mob.") and some general gamer rust. I'm still trying to get him to use two hands to play instead of one. Being able to move/turn and fight at the same time would make things easier on him, I think.

After a few days he said that it was one of the most fun games he's played in a while and being able to play a game with me was making it that much better. He was looking forward to the weekend when he was planning on making the push to 20 and then deciding if he wanted to continue with the full game or not. I was sure he was hooked and I smiled.

Then disaster struck. Between a number of factors, his whole weekend got pulled out from under him and he didn't get to play at all. Then work started back up, leaving only weekends available. (His trial expired on a Wednesday.) He said that, while it was fun, he could too easily imagine that happening enough times in a month that he wouldn't be able to play enough to make the subscription fee worth it. But he was heartened to know that the game would save his progress indefinitely in case he ever changed his mind.

I couldn't argue with that. No use in paying for a game you couldn't find time to play.

This was all during the first week of January.

A week and a half ago I called my dad for some help with my taxes. Some of the new homeowner stuff was a little confusing to me, as this was my first year owning a home. After we got all my questions answered, he mentioned that he had gone out and picked up his own retail copy of WoW and upgraded to a full account. He's going to stay on a month-to-month (non auto-renewing) subscription for now, but I have a feeling that as long as he finds a few hours a weekend to play, it won't be long before he's running around Northrend.

I checked the Armory yesterday. My Paladin is now 5 levels behind him. Time to catch up...

Monday, February 22, 2010

Fixed!

I finally edited my post regarding Armor Penetration gear lists. I made some silly mistakes and assumptions. Those are fixed now and new gear lists have been generated. That extra 70 ArPen removed a lot of room for variety. There's still a ton when you're raiding the higher content, but it severely limited the choices for casuals.

Looks like there was a lot of WoW news over the past 4 days that I missed while I was up enjoying a ski weekend. I'll try to catch up on it and see if there's anything overly pertinent to Druids as of yet, or just anything that may be of good general interest.

Friday, February 19, 2010

All my classes

So as was mentioned in my post the other day, before settling on my Druid as my main, I tried a Hunter and a Warrior. As you can see up at the top of the page here, I currently have said Druid, plus a Shaman, Hunter, Priest, and DK.

But in four years, I've played almost everything once and I have opinions on all of it.

Druid - Obviously my favorite. I've never been anything but Feral. I spent all my initial leveling time (1-70--started in vanilla, but didn't make 60 before BC) as a Cat. It wasn't until I decided I wanted to try this raiding thing that I specced more towards the Bear side. With the advent of Dual specs I did a little happy dance because I could spec specifically for both instead of gimping a spec or my ability to perform a certain role. While more of my current time and knowledge is tuned to Bear tanking, Cat DPS is still my first love and I'd never complain about going back to it near-full time.

Shaman - The only other class I've ever gotten to max level. I do all my leveling in Enhancement, which I find to be a ton of fun. Sometimes more than Cat DPS. But my Shaman's main role (and my purpose for getting him to the level cap) was to be a back-up raid healer. I picked a Shaman because it's healing style seemed most appealing based on my limited knowledge of the different healing classes when I rolled him. I haven't been disappointed, either. Raid healing on Dal is a lot of fun and a great change of pace from the 3 melee specs I have across my two main toons.

Hunter - As mentioned in a previous post, my first toon ever was a Tauren Hunter, and it got me to buy the game for myself. As far as DPS goes I still prefer melee, but the complexities of balancing what my pet is doing along with what I'm doing is a unique mechanic that I enjoy. Plus I'll never complain about having a personal tank that takes my every order and can't sass when he dies and I'm halfway across the map running my butt off. Right now I've been neglecting my Hunter because I think it's going to be my Worgen class when I start leveling through Cataclysm, so I don't really want to spend my game time continuing to work on my current one.

Death Knight - I waited a long time after Wrath dropped to finally create my Death Knight. Initially I was only interested in playing through the starter quests. Afterall, I already had two characters that could do melee dps. Why would I need a 3rd? But the playstyle is still unique and fun. Plus it's my only 2H melee class. For the longest time, this was my unguilded "escape" toon. The one I could play when I wanted to WoW but wanted to avoid the guild for whatever reason. When I got serious about getting him to the cap, I brought him into the guild. Still haven't reached the cap, though. Been busy with ICC. I think I might eventually turn this guy into a PvP toon and use him when rated BGs drop.

Priest - Caster classes aren't and never have been my thing. No matter what game I've ever played that has the classic fantasy archetypes, I just haven't enjoyed casters. But I wanted to give them a shot in WoW. I created this toon when my partner and I (who haven't actually played together-together since the early days of BC) decided we wanted to level a couple of toons in tandem. He picked a Lock, I picked a Priest. I have to say, I've found Shadow to be a ton of fun. Though I'm sure that's due in no small part to the fact that I get to play this toon with somebody I care about. And that he brings a blueberry tank into the mix that allows us to not have to worry about silly things like survivability as we level.

Paladin - I've tried leveling a Paladin on three separate occasions. The first didn't make it out of the starter zones and was deleted. The second made it to level 10 and is now my bank alt. The third is currently level 14, and the only reason he made it that far is that I was trying to keep pace with my dad's Warrior while I had him on a trial account. This third attempt really made me understand why I can't level a Paladin. I'm sure they're a lot of fun at high levels, but in the lower range (at least as far as level 14) they're boring as hell. The only thing they really do is auto-attack and heal. I can understand that up to level 5. Maybe even 10. But by 14, combat really should be more active.

Rogue - I've tried a Rogue once. He was undead. I managed to get him to Taren Mill before I gave up and I haven't tried again. I think this is due to three factors. 1) I already have a toon that uses the Energy/Combo Point mechanic. 2) I already have a dual-wielding melee-capable toon. 3) My rogue will forever be linked with the misery I felt when trying a PvP server for the first and only time.

Warrior - As mentioned in that earlier post, my first-ever toon of my own was a Warrior. I think if I had understood the Rage mechanic more and also realized that I really needed levels to see the survivability difference between classes back then, that he might have made it as my main. Somewhat recently I did try rerolling one, but I had little incentive to work on him because I already had a Rage tank, a dual-wielding melee-capable toon, and a 2H melee-capable toon at much higher levels. Fittingly, this second warrior (just like my first) made it to Westfall before I deleted him.

Mage - Back when I was leveling Saniel through Dustwallow, I was amazed as I watched a Frost Mage pull and kill packs of almost a dozen spiders, all higher level than him. Drink, repeat. As a toon that had to go through my targets one at a time, I was floored by this. I wanted to try. I don't think I made it to level 8. Too much drinking and too much dieing for my tastes.

Warlock - This is the only class to date that I haven't even tried. And I honestly don't have any real desire to do so. Maybe someday, if I'm bored. But I still have more that I want to accomplish with my active toons than I have time to accomplish it.

Tuesday, February 16, 2010

By the light of the moon!


Lunar Festival is here. It's one of my favorite WoW holidays. I know not everyone likes it, but I enjoy when Blizz gives me an excuse to go see the old world again. Plus we know where the elders are. It's not like you're dependent on the RNG to complete this holiday activity. And we get to fight one of the coolest looking mobs in all of WoW (I think).

But there's another great thing about this holiday. If you're still not Exalted with all your faction cities (I'm looking at you, Gnomeregan...hate you), this holiday is a blessing!

There's 75 Elders scattered across Azeroth (and Outland). Each time you honor one, you will receive 75 rep with every single one of your faction cities. All said and done, that's a cool 5,625 reputation under your belt. For not a whole heck of a lot of work.

There's basically 3 reasons anyone would want to be Exalted with all their faction cities.
  1. Mounts; whether your just want to collect them 'cause they strike your fancy or you're actively pursuing the mount achievements.
  2. You're attempting to get one of the coolest and (currently) rarest titles in the game.
  3. You want access to the items sold by Evniki Kapsalis at the Argent Tourney (via Exalted Argent Champion of the Alliance (or Horde).
Plus, let's not forget that Cataclysm is right around the corner. Pretty soon the old Azeroth we've come to know over the last 5 years is going to be given a complete face-lift. Why not take one of the last chances you're going to get to explore it?

You have almost 3 weeks to find them all, so it's not like you have to pack it into one crazy play session. You can run off and tackle a few a day until you're done. I don't think it's unreasonable to be able to get anywhere from 5-8 in an hour of solid hunting. Or (if you're a DPS) Elder hunting is a great way to pass the time while queueing for dungeons.

So if you're looking for that rep, get to it!


Finally, a quick note: I'm still working on redoing Thursday's post. I made a completely silly mistake--as pointed out by one commenter--and it invalidated the majority of the post. Hopefully I can get that done this evening sometime. I was skiing all weekend and I'm slammed at work the next two days before taking another weekend ski trip.

Thursday, February 11, 2010

So many choices!

So let's say you're a pretty little kitty--I mean fierce--let's say you're a fierce little kitty running around Azeroth. While you're running around you see a boss mob and you think to yourself, "Self, I know when I make him bleed his armor doesn't do anything to help him. But wouldn't it be awesome if my claws and teeth could go right through his armor like Ragnaros's mace through butter? Mmmm...butter...
"Anyway, I wonder what that would take?"

Interesting question, and one I've been wondering for myself. So I did some research. I'd like to share it with you. Because I'm nice like that. And I'm high on Girl Scout cookies. But I don't share those. So don't ask.

I'm not going to go over the full math and mechanics of Armor Penetration (ArPen) with you because there's eleventy-thousand write-ups out there for it already and I doubt I could do a better job explaining it than most of them. What I will give you is the following numbers:

Hard cap for ArPen is 1,399.57272. But the game engine rounds up to whole numbers, which means you need 1,400 ArPen for your teeth and claws to completely ignore a raid boss's armor.

"But wait," you say. "I'm a Druid and I have this nifty Faerie Fire spell that reduces an enemy's armor." How astute of you. Gold star. Because you're so awesome, your ArPen cap is a mere 1,330. (Edit: Silly mistake on my part, getting Armor Reduction confused with Armor Penetration. I should know better. You're still awesome, but Faerie Fire is no help here. Cap is still 1,400. Soft-cap numbers below have been modified appropriately.) On top of that you'll want to make sure you maintain your 263 Hit (230 if you have a Draenei in your raid) and 132 Expertise rating caps so that you're not missing or having your attacks dodged.

So how to get there? Can you get there?

Actually, yes. Yes you can. I found one combination of 15 ArPen-granting, non-Heroic Mode items currently in the game and available for your Druidy self to wear that, when gemmed right, will top off all 3 mentioned stats and leave you with 2 gems slots to spare. But you have to be very dedicated, really lucky with the /roll, and in a guild capable of running ICC 25 to accomplish that.

Good news: You don't have to hit the hard cap! There's a number of soft-caps out there. How do you determine the various ArPen soft-caps? Well, you first have to obtain and equip one of the following:
Grim Toll (788 Soft-cap)
Mjolnir Runestone (735 Soft-cap)
Needle-Encrusted Scorpion (722 Soft-Cap)
Deathbringer's Will (600 ArPen proc + 155 ArPen on Trinket => 575 Soft-cap)
(Edit: Bornakk posted on Jan 6 that the ArPen proc on Deathbringer's Will had been replaced with a Haste proc. I missed that.)

Then you take the potential ArPen proc and subtract that from 1,400. Because I'm still nice (and high) I've already done it for you.

Most of those are pretty obtainable without a crapton of effort.

I went through and built up a list of Druid-equippable gear that you can get from the following sources:
  • ICC 25 Normal
  • ICC 10 Normal
  • ToC 25 Normal
  • ToC 10 Normal
  • Emblems of Frost
  • Emblems of Triumph
  • ICC Heroic Dungeons
  • Ulduar/Naxx bosses you might be killing during weekly raid quests
  • Leatherworking patterns
I feel the majority of players will have access to these sources. Some are definitely harder to obtain than others, but it's stuff that's getting run by guilds and pugs on a regular basis.

So get ready. Here's your list:
ITEMARPENHITEXPGEMSDROPS FROM
Chest
Sanctified Lasherwave Raiment9200R,YVanquisher's Mark of Sanctification
Choking Hauberk89590RMarwyn (H HoR)
Lasherweave Raiment8000R,Y95 Emblems of Frost
Chestguard of the Frigid Noose7900R,Y,BLady Deathwhisper (ICC 10)
Knightbane Carapace74820R,Y,BLeatherworking
Armor of Shifting Shadows5900R,YTwin Val'kyr (ToC 10)
Boots
Taldarams' Soft Slippers71002RBlood Princes (ICC 10)
Frostbitten Fur Boots64002YMarrowgar (ICC 25)
Blighted Leather Footpads6300XEscape Event (H HoR)
Treads of the Icewalker59670YFaction Champs (ToC 25)
Gloves
Aldiana's Gloves of Secrecy8000R,YRotface (ICC 25)
Sanctified Lasherweave Handgrips8000RVanquisher's Mark of Sanctification
Lasherweave Handgrips7100R60 Emblems of Frost
Cat Burglar's Grips64002Y60 Emblems of Frost
Scourge Stranglers6300R,YDeathbringer Saurfang (ICC 10)
Gloves of the Silver Assassin5400RFaction Champs (ToC 10)
Helm
Sanctified Lasherweave Headguard9200RVanquisher's Mark of Sanctification
Discarded Bag of Entrails8800YProfessor Putricide (ICC 10)
Lasherweave Headguard8000R95 Emblems of Frost
Hood of Lethal Intent74820Y75 Emblems of Triumph
Pants
Sanctified Lasherweave Legguards108092R,YVanquisher's Mark of Sanctification
Bladeborn Leggings10000R,Y,BLeatherworking
Lasherweave Legguards96080R,Y95 Emblems of Frost
Ivory-Inlaid Leggings60002R, YBlood Queen Lana'thel (ICC 10)
Shoulders
Sanctified Lasherweave Shoulderpads7200RVanquisher's Mark of Sanctification
Skinned Whelp Shoulders71002RValithria Dreamwalker (ICC 10)
Lasherweave Shoulderpads6300R60 Emblems of Frost
Duskstalker Shoulderpads5900Y45 Emblems of Triumph
Malfurion's Shoulderpads of Triumph5900Y45 Emblems of Frost, 1 Trophy of the Crusade
Malfurion's Shoulderpads of Conquest5200Y30 Emblems of Triumph
Belt
Vengeful Noose8000R,Y60 Emblems of Frost
Astrylian's Sutured Cinch6400R,BProfessor Putricide (ICC 25)
Bracers
Toskk's Maximized Wristguards6000YDeathbringer Saurfang (ICC 25)
Bracers of Swift Death4200BLeatherworking
Chewed Leather Wristguards41460XIck (H PoS)
Cloak
Recovered Scarlet Onslaught Cape5200B50 Emblems of Frost
Drape of the Drakerider3600XRazorscale (Uld 25)
Amulet
Sindragosa's Cruel Claw6000BSindragosa (ICC 25)
Rimetooth Pendant5300YSindragosa (ICC 10)
Collar of Ceaseless Torment4200XBeasts of Northrend (ToC 10)
Broach of the Wailing Night4600X19 Emblems of Conquest
Rings
Frostbrood Sapphire Ring6000RValithria Dreamwalker (ICC 25)
Saurfang's Cold-Forged Band5300YDeathbringer Saurfang (ICC 10)
Dexterous Brightstone Ring5000X35 Emblems of Triumph
Cindershard Ring46420XIgnis (Uld 25)
Planestalker Signet39380YJaraxxus (ToC 10)
Band of Stained Souls3600XTyrannus (H PoS)
Weapon
Tainted Twig of Nordrassil9000R,YLich King (ICC 10)
Lupine Longstaff8200BTwin Val'kyr (ToC 25)
Trinkets
Deathbringer's Will15500XDeathbringer Saurfang (ICC 25)
Needle-Encrusted Scorpion0830XDevourer of Souls (H FoS)
Mjolnir Runestone000XThorim (Uld 10)
Grim Toll0830XGothik, Grobbulus, Heigan, Maexxna (Naxx 25)
Banner of Victory8400XPaletress (N ToC5)

I list the Alliance drops from ToC, but the Horde equivalents drop off the same bosses and have the same stats. Also note that the Vanquisher's Mark of Sanctifications drop from Deathbringer Saurfang, Professor Putricide, Blood Queen Lana'Thel, Sindragosa, and the Lich King in ICC 25. To get the items that require them, you also need to have purchased and trade in the lower-level equivalents.

So now there's a whole slew of possibilities. You can look at the above list of gear, set your goals, determine what you have a reasonable shot of getting, and go from there. But let's look at a couple basic scenarios.

First, some assumptions:
  1. I'm going to use the Needle-Encrusted Scorpion (722 Soft-cap) in all the examples. It's probably the easiest of the four trinkets to get and the one I assume most people will have.
  2. These numbers don't include nomming some Hearty Rhino. It's a good source of ArPen, but one that needs constant replenishing. So I don't want to automatically add it to the calculations.
  3. Sunder Armor and/or Expose Armor are not considered. This is for your personal ArPen cap. Obviously if you expect to always have these debuffs up in your raids, you can lower your cap numbers by another 280. (Edit: Same silly mistake as with FF.)
  4. I'm not going to worry about hitting the Hit or Expertise caps. I'll get you to the ArPen cap in these lists. You're responsible for figuring out how to use other gear, gems, and enchants to hit the other caps.
Okay, so first example. Let's say you want to be capped before ever stepping foot into a raid. Just farming badges and Heroic drops. You can do that!

Here's one way:
Head - Hood of Lethal Intent (75 Emblems of Triumph)
Shoulders - Duskstalker Shoulderpads (45 Emblems of Triumph)
Chest - Knightbane Carapace (Leatherworking)
Bracers - Bracers of Swift Death (Leatherworking)
Belt - Vengeful Noose (60 Emblems of Frost)
Boots - Blighted Leather Footpads (Escape Event (H HoR))
Finger - Dexterous Brightstone Ring (35 Emblems of Triumph)
Finger - Band of Stained Souls (Tyrannus (H PoS))
Trinket - Banner of Victory (Paletress (N ToC5))
8 Fractured Cardinal Rubies
Pretty reasonable and only one piece of Frost Emblem gear. Though if you're not raiding that 60 will take a month of running a daily random.

Here's another:
Head - Hood of Lethal Intent (75 Emblems of Triumph)
Shoulders - Duskstalker Shoulderpads (45 Emblems of Triumph)
Chest - Knightbane Carapace (Leatherworking)
Bracers - Bracers of Swift Death (Leatherworking)
Legs - Lasherweave Legguards (95 Emblems of Frost)
Boots - Blighted Leather Footpads (Escape Event (H HoR))
Finger - Dexterous Brightstone Ring (35 Emblems of Triumph)
Trinket - Banner of Victory (Paletress (N ToC5))
9 Fractured Cardinal Rubies
This one takes fewer pieces of gear, but the trade-off is going from a
60 Frost Emblem piece to a 95 Frost Emblem piece, which will increase
the amount of farming needed.

You can go this way, too:
Head - Hood of Lethal Intent (75 Emblems of Triumph)
Shoulders - Duskstalker Shoulderpads (45 Emblems of Triumph)
Chest - Knightbane Carapace (Leatherworking)
Bracers - Bracers of Swift Death (Leatherworking)
Legs - Bladeborn Leggings (Leatherworking)
Boots - Blighted Leather Footpads (Escape Event (H HoR))
Finger - Dexterous Brightstone Ring (35 Emblems of Triumph)
Finger - Band of Stained Souls (Tyrannus (H PoS))
Trinket - Banner of Victory (Paletress (N ToC5))
7 Fractured Cardinal Rubies
No Frost Badge gear in this one, but it does have the Bladeborn Leggings, which are going to run you a lot of Frost Emblems or a small fortune on the AH for the Primordial Saronite.

Maybe your guild is running 10-man raids, so you have access to those pieces. Let's say, for instance, that ToC 10 and Lower ICC 10 are pretty easy for your group to clear. Plus the Frost Emblems will be coming in a little faster, so maybe you can depend on having more than one piece of Emblem gear available to you. This is one combination you can try for:
Shoulders - Lasherweave Shoulderpads (60 Emblems of Frost)
Chest - Knightbane Carapace (Leatherworking)
Bracers - Chewed Leather Wristguards (Ick (H PoS))
Legs - Bladeborn Leggings (Leatherworking)
Boots - Blighted Leather Footpads (Escape Event (H HoR))
Neck - Collar of Ceaseless Torment (Beasts of Northrend (ToC 10))
Finger - Planestalker Signet (Jaraxxus (ToC 10))
Finger - Band of Stained Souls (Tyrannus (H PoS))
Trinket - Banner of Victory (Paletress (N ToC5))
9 Fractured Cardinal Rubies

Here's a good one that gives your your 2-piece T10 Bonus:
Head - Hood of Lethal Intent (75 Emblems of Triumph)
Shoulders - Duskstalker Shoulderpads (45 Emblems of Triumph)
Chest - Chestguard of the Frigid Noose (Lady Deathwhisper (ICC 10))
Bracers - Chewed Leather Wristguards (Ick (H PoS))
Belt - Vengeful Noose (60 Emblems of Frost)
Legs - Lasherweave Legguards (95 Emblems of Frost)
Finger - Saurfang's Cold-Forged Band (Deathbringer Saurfang (ICC 10))
Finger - Band of Stained Souls (Tyrannus (H PoS))
Trinket - Banner of Victory (Paletress (N ToC5))
6 Fractured Cardinal Rubies

And if you're in a guild that has full access to 10- and 25-man raid content? Here's one that will work and get you your 4-piece T10 bonus:
Head - Sanctified Lasherweave Headguard (Vanquisher's Mark of Sanctification)
Chest - Sanctified Lasherwave Raiment (Vanquisher's Mark of
Sanctification
)
Bracers - Toskk's Maximized Wristguards (Deathbringer Saurfang (ICC 25))
Hands - Sanctified Lasherweave Handgrips (Vanquisher's Mark of
Sanctification
)
Belt - Astrylian's Sutured Cinch (Professor Putricide (ICC 25))
Legs - Sanctified Lasherweave Legguards (Vanquisher's Mark of
Sanctification
)
Boots - Taldarams' Soft Slippers (Blood Princes (ICC 10))
Trinket - Deathbringer's Will (Deathbringer Saurfang (ICC 25))
0 Fractured Cardinal Rubies

All-in-all, there's over 15 million combinations of the gear I listed above, and literally tens-of-thousands of them that will get you to exactly any of the given soft-caps. I wrote a small program to find these combinations based on certain parameters, but you can probably whip out a pad and pencil and get pretty close on your own.

Just remember that if you have to go over the soft-cap, you don't want to go over by too much. Every point you go over is a point wasted off your proc and a point that could have been spent on other itemization.

Also, it's worth noting that you can get the Sweet Perfume Broach from Apothecary Hummel during Love is in the Air right now. It's an exact duplicate of the Broach of the Wailing Night. So if you want that but don't want to drop the 19 Emblems of Conquest on it, start hitting him up!

Now if you'll excuse me, I have cookies calling my name.

Happy hunting!