This morning on my way into work it suddenly dawned on me that, come Cataclysm, Taurens will have the distinction of being the only race with access to all 4 tanking classes.
Then I realized that they also would have the distinction of being the only race with access to all 4 healing classes.
So could you get by with making an all Tauren raid team? Well, you could. But you'd be pretty short on caster DPS. Tauren's won't have access to either pure DPS caster class (Warlock and Mage). So you'd have to make due with Ele Shamans and Shadow Priests. You'd also be locked out of Rogues, making Hunters your only pure DPS class.
This whole thought process got me thinking about all the race/class combos in Cataclysm and what kind of other fun facts are hidden in there.
- Warriors and DKs are the most open class, both being available for every race.
- Hunter, Priest, and Mage are all close, each with representation in 11 of the 12 races.
- Druid is still the most restrictive class, only available to 4 races (NElf, Worgen, Tauren, Troll).
- Paladin, Shaman, and Warlock are the next 3 most restrictive classes, with representation by 5, 6, and 7 races, respectively.
- No race has access to every ranged DPS capable class.
- Goblins are closest, missing only Druid.
- No race has access to every melee DPS capable class.
- Dwarfs are only missing Druids.
- Tauren are only missing Rogues.
- Humans, Dwarfs, Worgen, Trolls, BElfs, and Goblins each have access to 8 classes.
- Everyone else has access to 7...
- ...except Gnomes, who only have access to 6.
- The only races that can't be Rogues are the two with hooves.
- Gnomes' only healing class is Priest.
- Orcs' only healing class is Shaman.
- Humans and BElfs are the only two races that mirror class options.
- Alliance has access to 44 race/class combinations.
- Horde has access to 45.
- Of the 89 combinations, 29 wear plate, 29 wear cloth, 17 wear mail, and only 14 wear leather.
(This should help.)